National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Virtual World
Kováč, Robert ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The goal of this thesis is to describe the issue of computer game creation and to develop a race game for people connected to the Virtual World using Unity 3D game engine. The first part of this thesis is dedicated to the history of video games, platforms and to describing of development processes and development tools. The next part is about Unity 3D game engine, which was used for creating the game. The resulting application is described in the last part.
iOS Game
Mičiak, Tomáš ; Žák, Pavel (referee) ; Angelov, Michael (advisor)
The first two chapters of this bachelor thesis discuss various options for the game devel- opment on the iOS platform. Succeeding chapters describe design and developments of a simple multiplayer racing game. This study is primarily focused on comfortable and intu- itive game controls. It discusses and implements multiple concepts. In the multiplayer mode devices communicate via bluetooth network. The conclusion reviews the implementation results, evaluates the user survey and discusses possible improvements. 
Design and Implementation of Racing Computer Game
Dvořák, Tomáš ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
The aim of this thesis is to create a racing game in order to revive this genre. The game is developed in Unity game engine and uses similar elements from other popular titles. However, it is most reminiscent of Trackmania. The player drives around in a course and tries to beat preset times. There are five ratings in total – none, bronze, silver, gold, platinum. The thesis does not only describe the implementation of said game, but it also contains the data gathered from testing and major changes made thanks to user responses.
Carty - Arcade Racing Game
Vejbora, Martin ; Ježek, Pavel (advisor) ; Gemrot, Jakub (referee)
The goal of this thesis is to implement an arcade racing game using the Unity en- gine. Our game contains usual features of the games of this genre. These are simple and forgiving car controlling, various singleplayer modes, power ups and a split-screen multiplayer. On top of that we have created a built-in editor where players can build cars and then race with them. Players can build new cars either from prepared parts or they can import their own 3D models. We have prepared a simple Unity project with editor extension for creating of new parts. 1
iOS Game
Mičiak, Tomáš ; Žák, Pavel (referee) ; Angelov, Michael (advisor)
The first two chapters of this bachelor thesis discuss various options for the game devel- opment on the iOS platform. Succeeding chapters describe design and developments of a simple multiplayer racing game. This study is primarily focused on comfortable and intu- itive game controls. It discusses and implements multiple concepts. In the multiplayer mode devices communicate via bluetooth network. The conclusion reviews the implementation results, evaluates the user survey and discusses possible improvements. 
Virtual World
Kováč, Robert ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The goal of this thesis is to describe the issue of computer game creation and to develop a race game for people connected to the Virtual World using Unity 3D game engine. The first part of this thesis is dedicated to the history of video games, platforms and to describing of development processes and development tools. The next part is about Unity 3D game engine, which was used for creating the game. The resulting application is described in the last part.

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